End of War

End of War

The war passed, thousands of bombs destroyed cities, forests and fields. Everything was burned and only ruins remained.
The world needs a hero who will unite disparate people of all ages and rebuild cities, someone who will re-grow forests - a person who can rekindle hope for a peaceful existence in the hearts of people and revive life after the era of war.
And that person is you!
It is you who are able to unite people, rebuild houses, factories, factories. Rescue people from the rubble and restore forests. Revive the cities and lead the country to prosperity!

Play End of War Like a Pro

On a PC - control of the arrows for walking; on a mobile device - a touch joystick on the screen for walking.

Game Mechanics Overview

- Lots of exciting levels
- The system of earning resources and their distribution for repairs
- Team gathering at levels and joint construction of houses
- An exciting story of the country's rebirth

Does the game show any blood-related imagery?

Yes, blood is depicted in some form within End of War.

What is the core technology that runs this game?

The game development technology powering this game is Javascript.

Which tags are related to this game?

The way this game is tagged or categorized is: build, builder, building, city, war, warrior.

In terms of category, where does this game fit?

The category that best describes this game is Battle.

Is this game accessible on mobile devices?

End of War is designed for mobile use.

Which company or individual is responsible for developing the game?

The key role in the creation of this game was played by Mirra Games.

Which gender is this game intended for?

The primary gender audience of this game is Male.

Would this game be appropriate for children to engage with?

No, End of War does not meet the standards for children's content.

What age range is the game designed for?

This game is suitable for Kids, Teens.

Does the game showcase any cruel behavior or violence?

Yes, End of War has elements of cruelty or aggression.
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